IMPROVIST Chicago, IL
chicago-improv-festival:

Social Share Day for CIF16

Are you coming to this year’s Chicago Improv Festival? Please help us create some buzz today by…

View Post

My iO summer intensive team VISIBLY TIGHT gets to be a part of this year’s CIF. Friday April 5th @ Bughouse Theater. 10PM

chicago-improv-festival:

Social Share Day for CIF16

Are you coming to this year’s Chicago Improv Festival? Please help us create some buzz today by…

View Post

My iO summer intensive team VISIBLY TIGHT gets to be a part of this year’s CIF. Friday April 5th @ Bughouse Theater. 10PM

(via mullaney)

The EndGames Bonisode
[Flash 9 is required to listen to audio.]
29 Plays
It’s finally happening!! SF Improv will never be the same again. Kudos to the crew at The EndGames.

It’s finally happening!! SF Improv will never be the same again. Kudos to the crew at The EndGames.

// Classic Armando//

armando

Some notes from learning the Armando via iO Chicago

The Classic Armando is an advanced long form where a Monologist acts as the Director who influences the theme, mood, cadence of the show. The Monologist and Ensemble work together giving and taking focus to create a show where the 4th wall is broken and reconstructed throughout.

    • The Monologist
      • The goal of the monologist is to deliver a true and vulnerable story.
        • You are creating an honest moment with the crowd
        • You are creating tension for the audience so that the cast can have fun breaking it
      • The monologue should be specific and dig deeper into an emotional POV that can be explored. Detailed but unconnected, non-vulnerable stories will evoke similarly bland scenes. Raise the stakes.
        • Traditionally, Monologist plays the GODFIGURE
          • Usually 3 monologs, pull lights on the last
          • Directs the show by injecting energy and inspiration when needed
          • Plays the “Game Slot/Group Game” role
      • The Ensemble
        • The goal of the ensemble is to explore themes via scenes
          • Character Pull
            • Lead in Character: Wrap the theme up into a character’s behavioral trait rather than a premise or plot to fill in. Your scene will almost never play out the way you wanted it.
              • Explore the genres or archetypes represented in the monolog
          • Tangential Pulls
              • Explore an interesting part of the story that wasn’t too detailed
              • Exaggerate a specific from the story or a tic
          • Disproving the Monologist’s Theory
              • Flip the monologist’s P.O.V.  and explore the antithesis

        // The Extended Sojourn//

                          Chicago Summer

        Exactly 3 months ago, I landed in O’Hare and was met by a dull, gray and bitchy Chicago chill. Recalling summers in Chicago to be magically hot and humid, I packed 10 tshirts, 3 pairs of shorts and a pair of flip flops. “An ominous sky”, I thought. My improv brother and mysteriously diffident ladies man Chris Blair picked me up; we smoked and pontificated on how inspiring ‘Summer of 2012’ was going to be. I had no idea what was about to happen.

        ACT 1: The Immersion

        In attempts to horribly bore you with my improv indulgences, below is the training I maniacally crafted for my adult summer camp:

        • Second City: Sketch Writing 1, 2
        • iO: Musical Improvisation
        • iO: Writing 1
        • Kevin Mullaney: 8-Week Performance Workshop
        • iO: Summer Intensive (1,2,3,4,4B),
        • Annoyance (2,3,4,5)
        • 1 Day Workshops: Miles Stroth, Dina Fackliss, Greg Hess, Jet Eveleth, Lyndsay Hailey

        At one point I was improvising 11 Hours a day (including rehearsals for a one-act play in which I was lucky to be cast).

        Serendipitously, I was assigned to a iO Summer Intensive section full of hardcore improvisers who were more geeked out about this than I was. Under the guidance of Lyndsay Hailey, we took leaps of faith with each other emotionally off and on the stage. We couldn’t wait to play together so we started booking and performing in barprov gigs, on two Second City stages and at the Del Close theater.  I was spending 6-9 hours a day with 13 other people who agreed to be shockingly vulnerable and unnervingly inspiring. Instantly, we became Visibly Tight.

                 

        ACT II: The Revelation

        Something interesting happened as I clearly overdosed on my favorite drug this summer: Over the course of 24 hours a week for 5 weeks at iO, I received the same exact note over and over again: “Stop taking care of everyone else in the scene and have fun! Play the scene you WANT to be in”. I could not understand what these teachers were talking about. I WAS having fun. This was Summer Camp for adults! I HAD TO BE HAVING FUN!! Right?

        I noticed that I was having fun when I initiated scenes, because I was so used to starting strong from training at the Annoyance before taking classes at iO. But when coming off a Harold opening or when my partner initiated, I was too busy looking for the “RIGHT” choice to make, instead of making the choice I found fun. We all say, “let’s have fun up there!” But what the hell does that mean? I realized that I haven’t been having fun with improv for a while now. I was faking it.

                Recchia

        The impetus for creating EndGames in San Francisco was a desperate need to be a part of a thriving improv scene; one of which reflected the scene I fell in love with while studying at the UCB in New York. While I was building the platform for myself and other like-minded comedians to share our voices, the mountains of administrative work and the pressure of producing and promoting shows and classes became psychologically insurmountable. Being the first born son of poor immigrants and a classic Sagittarius (I think), I’m prone to lead, structure and make sure others are cared for. I lost my joy in doing the goddamn thing. It became work.

        ACT III: The Return

        EndGames approaches its 2 Year Anniversary in San Francisco (9/4)! And in that short amount of time, we’ve been so lucky to have graced the pages of SF Weekly, SF Gate, SF Bay Guardian, Bay Stages and have been named #1 Nightlife Choice on Yelp. Helping to build out the scene in SF has been an incredible journey and blessing that not many folks get to experience. I’m so excited for the launch of EndGames 2.0! What?

        It’s been our tradition to make a mess and catch up to it, and every single time it’s motivated talented, hard working individuals to double down and commit to the scene and  I truly believe that’s made all the difference for us. That’s why we are moving into the StageWerx Theater in the Mission on October 11, 2012. 6 shows a week, Thursday and Friday nights. I have 100% confidence and faith that the producers and teams will shock the once sleepy improv town into a city buzzing of smart, subversive improv comedy.

        And with that confidence, I’ve decided to move to Chicago and extend by trip for another year.

        As the haze of the iO Summer intensive hangover slowly lifts, it’s clear that there’s no better time than this. I need to continue honing my unique comedic voice and follow the single advice every single iO teacher has told me: “Stop taking care of everyone else in the scene and have fun! Play the scene you WANT to be in”. Chicago is where I want to be right now. San Francisco is my end game. 

        // Mullaney’s Performance Class #2//

        As part of my Summer comedy geek out, I was lucky enough to get a spot in Kevin Mullaney’s Performance workshop. It’s a special 8 week class and 4 weeks of performance in which Mullaney hones 14 improvisers into polished performers. So far the class has been great and the best (and unique) part of this class is Mullaney’s thorough notes after each session. These have been super helpful and I hope you can glean some insights from it for own improv as well. Now go out and improvise!

        More great work yesterday! I think we started out a little rusty at the beginning, but really hit a stride midway through the class. I’m seeing a lot of good stuff, but most importantly I see everyone working hard to process the notes and focus on the task at hand. That’s all I can ask from you. If you do that, you will get better. 

        The One Thing:
        Two fun characters are better than one.

        What We Did:
        First we did a couple of warmups to work on character. Weirdo is a way to dive into a physical approach to character without thinking about it too much. It’s a great to stretch our boundaries so that we can make stronger choices when it comes to doing scenes. Next we did a point of view exercise where we took on points of view that are not our own. This can be a great source of characters for improvisations. We can enter a scene with a strong point of view that is not our own, or we can give ourselves a strong point of view in a scene already in progress. 
        Next we did another round of Character Wheels. We tried on characters with a strong point of view and tried to carry that point of view through numerous scenes. 
        • Remember that if you are initiating a new scene with a character, you are there to set the table and to provoke the character. They get to decide how they are going to react to the provocation. Don’t decide it for them. 
        • Also, remember to put the character on the roller coaster rather than put them in a scene talking about roller coasters. 
        • Remember, it’s not just about taking these characters to the most obvious places that conflict with their point of view. Don’t be afraid to take them to places where you have no idea how they might react. 
        • If you are the character with the unique point of view, remember you don’t have to filter every last line through your point of view, but when figure out how your character connects to the situation, go for it!
        The rest of the class we did La Ronde, a different structure which has a similar challenge. We still want to take fun characters to inappropriate places, but there is the added challenge of bringing your own fun character along for the ride too. Ideally we want to see scenes where two fun characters are dealing with each other. That way we have two ways to build off of this scene, not just one.
        Lastly, we had a couple of situations where people made initiations that were a bit too vague. You don’t have to lay out everything in the first line, but you do want to give enough to your scene partner so that they get the gist of what is going on. “Wanna go faster?” and “What did you bring me?” are both ok, but we want first lines that give a bit more so that our scene partner feels confident to respond. 


        Homework:
        Think of a theme for one our shows. I’d like each of the four shows to be special events. We want people to feel like they have missed something special by not being there. This won’t affect our “improv form” or the content of the actual improvisations, instead think more about the trimmings of the show. Is there going to be music? Is there going to be something special happening before, in between and after the two teams? Can we decorate the space? Should we all wear hats? Should the two teams have a theme defining them (Pirates vs Ninjas)? What would be the subtitle of this show?
        I want you to think about this and write down a simple pitch for your idea. We will pitch them all in a meeting after class next week and come up with some kind of voting to decide which ones we are going to use (at least for the first couple of weeks).
        Thanks,
        Kevin
        EndGames Improv Ep. 13: Ass Sandwiches
        [Flash 9 is required to listen to audio.]
        30 Plays

        // Mullaney’s Performance Class #1//

        As part of my Summer comedy geek out, I was lucky enough to get a spot in Kevin Mullaney’s Performance workshop. It’s a special 8 week class and 4 weeks of performance in which Mullaney hones 14 improvisers into polished performers. So far the class has been great and the best (and unique) part of this class is Mullaney’s thorough notes after each session. These have been super helpful and I hope you can glean some insights from it for own improv as well. Now go out and improvise!

        Great job yesterday!
        I thought it might be a good idea to send you some post-class notes. I’m not sure I’ll do this each week, but I wanted to do it this week, in part because we were missing two people and I want them to be up to speed for next week. 
        The one thing:
        Take fun characters to inappropriate places!
        What we did:
        We started with a couple of warmups and then moved right into improvising scenes. I had each half of the class get up and do a series of 2-3 person scenes with a few instructions:
        1. These scenes should be two person scenes, but if three people come out, that’s ok.
        2. There are no walkons or addons of any kind (for now). 
        3. When the scene is edited, we should assume that it’s a brand new scene, with brand new characters.
        After each montage, I asked the group to think through the scenes and look for characters who were specific in their behavior or point of view. One thing we want to do is find characters that we would like to bring back in different situations and ones that we would immediately recognize if we saw them again.
        Next we did character wheels. A character wheel is a series of scenes that begins with one person doing a monolog in character. Then we do a series of scenes with that character in different situations.
        • The person playing the character should try to bring a consistent point of view or behavior to the scenes.
        • The rest of the group should focus on taking the character to interesting places and situations that you would not expect that character to be in.
        • Do not talk about the content of previous scenes. Every scene is new.
        • Know that we can take these characters anywhere, to any situation we can think of, and we don’t need to explain or justify how they got there. A character can be a high school student in one scene, an army doctor in the next and a famous painter in the next, as long as the character has a fairly consistent point of view or behavior.
        • If you are playing the character in odd situations, remember that you are meant to be there. If you are faced with a situation that would make your character uncomfortable or unhappy, still do that activity and let yourself be unhappy and uncomfortable.
        I feel like we had a lot of success with this exercise. There were a lot of fun characters and people caught on quick to the idea. It’s so much more fun to surprise ourselves when it comes to taking characters to new places, then it is to take them to the places that we expect.
        Lastly, we went back to the original montages and added the following wrinkle:
        1. These scenes should be two person scenes, but if three people come out, that’s ok.
        2. There are no walkons or addons of any kind (for now). 
        3. When the scene is edited, we should assume that it’s a brand new scene, with brand new characters.
        4. Instead of editing the whole scene, you may tag in to the scene and take one of the characters to a new situation, like in a character wheel.
        We did alright with this, but not surprisingly it was not quite as successful as the previous character wheels. That’s to be expected and is ok, two steps forward and one back. We learned that we want to use these tag ins sparingly. If we do it for every scene, a predictable rhythm sets in and it’s not as fun. Save these tag ins for times when the character is so fun that we just have to do more with them.


        If you get a chance to, take a class with Mullaney. He’s based in Chicago but he’s also at festivals, especially the Del Close Marathon. http://mullaney.tumblr.com/

        // The Ultimate Harold Breakdown//

        Took my first class at The Annoyance tonight with Lilly Allison. Saying she was “no nonsense” would be an extreme understatement. I was inspired by the obvious way she loved and respected improvisation as an art form, enough to slam most Harolds performed in Chicago, likening them to Jazz bands staging a cacophony of unrelated notes.

        Lilly’s been improvsing since she was 14 and has played everywhere from iO, Second City TourCo and The Annoyance, where she calls home, so she knows this city, the scene and most importantly her shit. She broke down a lot of improv today like I’ve never experienced it before. Everything from making choices, awareness, patterns and the historical roots of improvisation. But what blew my mind was the way she broke down The Harold, in its ideal form, as your “6th Grade Essay”:

        1. SUGGESTION (Title): “Halloween”
        2. OPENING: (Introduction) The opening is used to brainstorm and communicate with the ensemble. This is where the many ideas are presented as a team and ideas are identified to be used as AMMO for your Harold.
        3. ACT 1: (Body Paragraph 1) State your ideas and explore
          1. SCENE (Supporting Evidence 1): “Dress Up”
          2. SCENE (Supporting Evidence 2): “Neighbors”
          3. SCENE (Supporting Evidence 3): “Candy Corn”
        4. GAME: Narrowing of THEME. What did these disparate scenes have in common? What were some themes reflected? (“Youth gone by”)
        5. ACT 2: (Body Paragraph 2) Repeat/Heighten your ideas and explore
          1. SCENE (Supporting Evidence 1): “Dress Up”
          2. SCENE (Supporting Evidence 2): “Neighbors”
          3. SCENE (Supporting Evidence 3): “Candy Corn”
        6. GAME: Narrowing of THEME. What did these 2nd Beat scenes have in common? What were some themes reflected? (“Disillusionment”)
        7. ACT 3: (Body Paragraph 3) What are the natural connections/collisions in these worlds?
          1. SCENE: “Dress Corn”
          2. SCENE: “Neighbor’s Candy”
          3. SCENE: “Dressed up neighbors”
        8. CLOSING: (Conclusion) A group closing, a monolog, a phrase, a song, whatever that can restate our Thesis.

        This might be a super wordy way to look at it, but it makes a lot more sense as far the Harold or any long form piece as being an improvised comedic exploration of a word and its associated themes. Until today, I looked at the Harold as a structure to perform improvisation within, instead of it being improvisation itself. The Harold is a Choice, Awareness of that choice, the exploration and heightening of that choice and repeat.

        Improv, ETC Ep. 10: [INT] Bill Arnett Pt2
        [Flash 9 is required to listen to audio.]
        10 Plays
        From six figures in Silicon Valley to zero figures on the improv stage. Here goes everything.